Post by Varian Wrynn on Feb 26, 2009 10:53:43 GMT -5
The Thief's Guild of Ironforge is an ancient and secretive organization that some say has existed almost as long as the great city itself. It is body of professionals that support Ironforge in secret, regulating and perpetuating in illegal activities in the name of the King, weather he likes it or not. From the rich bounties set for the Thief's Guild members, all can see where he stands on the issue.The Thief's Guilds members come from all walks of dwarfen life, from actual thieves to respected artisans.
For the Thief's Guild consists not solely of thieves by of master fencers, extortionists, spies and other such careers. In many ways they are similar to the Stormwinds SI: 7 though it should be noted that they generally deplore violence and rarely interfere with international affairs or spheres of influence not related to their lieges own interests.
In secret the men and women of the Thief’s Guild answer the call of the Kingsdwarfs, the mysterious leaders of the Thief's Guild, and in turn the orders of the Kingsdwarfs are dispatched in secret by the mysterious and shadowy Night Caller to the unsuspecting Captains of the Thief's Guild.
And what is the will of the Kingsdwarfs? The acquisition of artwork, fine crafts and artifacts of special historical or monetary value of course! Still, while this is their primary goal it is by no means their only one as information trade, counter-assassination and even the returning of none Thief’s Guild stolen artifacts appear consistently in the agenda of the Kingdwarfs.
For the Thief's Guild consists not solely of thieves by of master fencers, extortionists, spies and other such careers. In many ways they are similar to the Stormwinds SI: 7 though it should be noted that they generally deplore violence and rarely interfere with international affairs or spheres of influence not related to their lieges own interests.
In secret the men and women of the Thief’s Guild answer the call of the Kingsdwarfs, the mysterious leaders of the Thief's Guild, and in turn the orders of the Kingsdwarfs are dispatched in secret by the mysterious and shadowy Night Caller to the unsuspecting Captains of the Thief's Guild.
And what is the will of the Kingsdwarfs? The acquisition of artwork, fine crafts and artifacts of special historical or monetary value of course! Still, while this is their primary goal it is by no means their only one as information trade, counter-assassination and even the returning of none Thief’s Guild stolen artifacts appear consistently in the agenda of the Kingdwarfs.
Leadership Positions
Captain of the Thief's Guild
(Vacant)
(Vacant)
(Vacant)
(Vacant)
(Vacant)
Hand of the Thief's Guild
(Vacant)
(Vacant)
(Vacant)
(Vacant)
(Vacant)